is sheik good in smash ultimate

... like Samus and the charge shot or Sheik and the needles, this is a good … Seems a to kill pretty early but is a bit slower… this is good! Needles will still get canceled by shield, but cannot be special cancelled. A Synthesized Guide to Sheik in Super Smash Bros Ultimate. A rhythmic crescendo of spinning kicks, unleashed like a pirouette. Complete one of the following: 1. Shield is the option that beats basically anything that isn’t a shield break, grab, or command grab. This is where the scary combos can become early kills off the side. Install with ARCropolis by unzipping the downloaded file and putting the folder in ultimate > mods. Still spikes and still sends you plunging down. An impassioned cast forward, imitating the graceful Zora race. Sheik has one of the best recoveries in the game. Charge: Adds Needles on Frame: ?, ?, ?, ?, ?, ?. Luckily, it’ll be easier to catch far-out recoveries. It serves a similar purpose to F-Tilt, allowing for low-commital kill setups and extending combos. Directional Air Dodges add landing options. If the opponent is already in the air and focused on not getting poked with Needles after their initial jump trajectory, they might try to jump again to avoid the hit; as such, you can hit them with a full clip of Needles (or something more aggressive) as they land. The strong hit has a lot more killpower now! Can be a follow up off of low knockback moves at early percents! Can be used in conjunction with B-Air or Thief Grenade. Sakuya Izayoi from Touhou 6 joins Smash Ultimate! 10.9k. Shoulder buttons and X/Y buttons can be swapped around, if you prefer, but I find this to be the most comfortable. Two strong kicks in quick succession; one of Sheik’s strongest horizontal punishes. Character I’m Sure Everyone Will Be Happy With is Coming Tomorrow, With Min Min in Smash, ARMS Deserves a Second Chance, Min Min is Super Smash Bros. Ultimate’s Social Distancing Queen, How Shovel Knight Became The Stan Lee of Indie Game Cameos, Smash Trophy Controller Leaves Sakurai’s Hands, Is Promptly Dropped, Sure, Fine, We’ll Take Byleth In Smash Ultimate, I Guess, 10 Video Game Music Tracks to Boost Your Run (Or Any Exercise), A Smash Tournament Brought in Therapy Dogs to Help Players Destress, Someone Put a Wasp in a GameCube Controller, Late Lunch September 6, 2019: The Nintendoo, They Did It, They Put Sans Undertale in Smash Ultimate, Terry Bogard Is the Fourth Smash Ultimate DLC Character, Arrives in November. She can use Bouncing Fish, Vanish, fast aerials, Needles, Grenade, B-Reversing, and more to navigate disadvantage better than most of the cast. 2.7: Reclaiming the Ledge That being said, Sheik doesn’t play much like their pink counterpart in Smash Ultimate. It can also provide platform pressure and reset opponents if they miss a tech. F-Tilt > U-Air or Vanish: A 50/50, based upon double jump or air dodge reactions. The apparent inability to run through shields makes pivot grabs worse, Grab game will still be important in SSBU, but there will be less Grab > Imagination, Lower hitstun means grabs will have fewer followups, Grab clashing might make it even harder to convert. The Sheikah Salute, symbolizing strength through unity. Once the opponent uses their double jump and/or air dodge, their options are the most limited that they will ever be. Her weaknesses still amount to a lack of any single powerful move, and she’s lightweight, so opponents’ big hits are scary. Still going to be a 50/50 kill option and edge guard staple, Vanish will auto-cancel at certain times! 3. Have Greninja join the player's party in World of Light.With the exception of the third method, Greninja must then be defeated on Kalos Pokémon League. Partial-Needle Hit Throw: ?% Per Needle, Frame ?, ?, ?, ?, ?. This blog post was written by a SSB World B-Air is great for this. Community driven database of Smash videos and statistics for players, characters & matchups, Community driven database for competitive Smash, This guide draws from a variety of sources, including Discord, Smashboards Forums, Smash Bros Subreddits, YouTube Channels, and direct advice from ranked players. Sad. Stage spiking is easiest with a rising N-Air or B-Air (depending on your direction) when the opponent recovers in close to the stage. %, Frame, FAF . Still has generous knockback, distance, and snapping ability. Just Shield Grab instead of dropping shield and grabbing, OOS: Grab, Nair, Uair/Bair Needles (against safe approaches). They appear to be similar/identical to the timings for SSB4. it serves as an additional source of mid-game information, assisting in the timing for Sheik’s inputs); tactile reaction speed is typically faster than auditory or visual. 138 comments. Be prepared for bouts to go longer than you might expect. Sheik is a woman. Super Smash Bros. 6-Needle Hit Throw: ?% x 6 = ?%, Frame ?, ?, ?, ?, ?, ?, FAF ?. A good setup into U-Air and Vanish at early and mid percents, though its use as a kill confirm is very, very situational. Just being in front of them is pressure enough to force an action, which you can easily react to with an aerial. That being said, Sheik doesn’t play much like their pink counterpart in Smash Ultimate. While it is obviously not required, I also personally prefer to have Mid-Smash Rumble set to “On” (i.e. A stern backwards kick. While direct damage is ultimately the goal of neutral interactions, remember that your positioning on the stage can influence the success and extent of certain strategies. The first strike has a spiking effect on Sheik’s body, while the second strike is purely disruptive. A violent backwards toss, reminiscent of the proud Rito race. Cover regular get up and attack with Shielded grab. Ideal punishes usually take the form of true combos (attack strings that are guaranteed just by inputting them correctly), but can also take the form of frame traps (combos that are guaranteed when covering all possible escape options), mix-ups (combos that are only “guaranteed” when reading a particular escape option), and raw attacks. Looks largely unchanged? With her voice muffled and face concealed, as well as wearing a form-fitting blue suit with the red Sheikah eye in the center, she is virtually unrecognizable. I personally don't think being a one-off really matters. The opponent has to play the neutral perfectly or they will be sent to the most vulnerable position in the game: offstage. She is a dominant character because she has an option for almost any situation and can combat any playstyle. Sheik’s new Final Smash is Sheikah Dance. Life gets a lot easier when you learn to Perfect Shield consistently. Still a sex kick, which allows for great combo extensions, finishes, anti-airs, edge guarding, and ledge trapping. There are many situations where stage control is more beneficial than adding on damage. Sheik is speedy and combo-oriented. Sheik plays the harp and teaches Link new songs to help him on his quest. (~?%), Rising Needles > Bouncing Fish: Very safe and versatile. This attack shrinks Sheik’s hurtbox and is mainly good for punishing rolls and dodges. A stretching kick, reaching high above Sheik, and sweeping out two hits. A dangerous but fearless downward lunge. If they expect that you're going to unload on them, take advantage of that. Her superior frame data, mobility, and projectiles incentivize the opponent to approach and allow for an unrivaled neutral game. They seem to be significantly less useful at higher percents and will rarely realistically grant a kill. Drop Down > Jump Up >  B-Air: Phenomenal for stage spiking. Ultimate matchup select for heroes, champions, and characters. pretty much any Zelda youtube videos acknowledge it as common knowledge. Ultimate. Example: If the opponent is standing at midrange, they have to constantly consider the role that Needles play in the neutral. Avoid the regrab and trumps at all costs. My goal is to make the Ultimate Sheikah Encyclopedia the definitive online resource for Sheik in SSBU, providing basic information for beginners alongside more advanced information for established players in the competitive scene. Crouch still seems good and can still low profile many moves, Crawling is still great in the meta and can lead into easy whiff punishes. Combining the years of combat experience with the sacred power of the Triforce of Wisdom, her agility, versatility, tactical prowess are largely unrivaled. Might be useful for getting the opponent in a bad position and un-staling U-Throw. Keep the pressure on your opponent by using his speedy dash to quickly close in on (or get away from) your opponent! Both the sour spot and sweet spot have utility. Thanks to her rushdown abilities and frame data, she is able to completely shut down many zoning characters; thanks to her frame data, zoning tools, and turtling abilities, she is also capable of invalidating many heavy characters when played correctly. And there are very few characters in the Nintendo multi-verse more mysterious than Sheik. When cornered, they are largely unable to use grounded movement and you can use as much of it as you’d like. When wall clinging, pressing Jump moves you a LOT higher than using the wall jump input. Once completed, this resource should provide up-to-date, in-depth information on Sheik’s character properties, moveset, combos, movement options, advanced tech, neutral game, advantage/disadvantage states, ledge-guarding options, kill set-ups, stage preferences, and character match-ups. Connecting a full clip of Rising Needles can win you the game at any percent, as they steal forwards momentum and can force laggy dodges or double jumps far off stage. The future of Sheik’s grab game might just hinge on frame trapping air dodges. There are reports of killing midweight characters while on platforms. If the opponent thinks that you're about to use an aerial on their shield, they will likely hold shield or roll away; you can capitalize by feinting an aerial with short hop and then running in for a grab after fastfalling, which is known as a tomahawk grab. FH Rising Needles > DJ Bouncing Fish: Can work at weird percentages if you’re lucky. Hey guys!I've been maining Sheik for every 10 years, and figured that some of you guys that are new to her might struggle on how to practice her. So I made color palettes for the whole EoSD gang plus a special guest. post now. Return to middle stage once if possible. Playing Sheik in Both melee and brawl reveal it. F-Air strings will still be broken… especially if they don’t DI properly, F-Air into grab still works at low percents, Spaced F-Air still seems safe on shield and will be her best neutral move, B-Air > Bouncing Fish still works very well and will be a key kill setup. When Link arrives at the Temple of Time near the end o… This may finally be a good move for edge guarding and won’t insta-kill you anymore. Continue browsing in r/SmashBrosUltimate. A set-up for kill confirms and a great spacing option. ... Hello I am a semi-new sheik player in ultimate and I am loving the character but I am struggling on how to use my side b effectively do you guys have any tips? Rapid Jab: Variable %, Frame 4, 9, 13, 17, …. Sheik is easily one of the most adaptive characters in the game, so it follows that she can take advantage of any tournament legal stage. Also thank you for 7k subscribers guys! Now that you can't tech grounded spikes, this might be a good combo tool. Those of you that are attempting to get every character in Elite Smash in Super Smash Bros. Good luck on your road to glory! Aerial Strings: These are the signature Sheik carry combos, racking up good damage and seizing the entirety of stage control. Wall out jumping opponents with aerials or U-Smash. All are just simple color changes, but one does look to emulate Link’s Tunic of the Wild appearance. Once the opponent has been completely pressured offstage, most characters are reduced to using only a small handful of options: double jump, fast aerial attacks, air dodge, and recovery moves. At a fundamental level, neutral involves the act of avoiding the opponent’s “threat bubble” to bait forth overcommitments and punish them. At very early percent, proper DI seems to make Bouncing Fish not work. Playing the Neutral isn’t as simple as repeatedly throwing out your best move until it works. Undetermined potential as a DI mixup. It appears that the final hit of multijab will crossup shield sometimes? While difficult to handle correctly, one solid detonation can turn the tides of battle. Offensively, Sheik is a fast, agile character, boasting superior movement, zoning, and combo abilities. With this in mind, Sheik has arguably the most threatening neutral game out of the entire cast, as she possesses both the strengths of rushdown and zoning characters. Unfortunately it involves a good deal of prediction to land correctly. This earned advantage is best spent performing an optimal attack or combo, pressuring the opponent offstage, gauging the opponent’s habits, or partially resetting neutral if the risk is not worth the potential reward. Improves overall physical strength, air attacks, and down special power. Weak N-Air or Weak B-Air > Bouncing Fish: Sheik’s second-most satisfying kill confirm. A stealthy leg-sweep, knocking an opponent upwards while reducing Sheik’s vulnerability. The best way to punish get up is by standing slightly behind the standard get up location. Sheik’s glorious combo game is almost entirely the result of her aerial moves. The DI mixup is still the same… but can’t be SDI’d well! You can use it as a landing option and a combo tool. Smash Ultimate has quite a lot going on beneath the surface. The circumstances of the match and the most optimal possible punishes are constantly in flux and must be continually reassessed. Best Match. Amazing with the new dodge mechanics, as it can truly punish landings. Play VS. matches, with Greninja being the 58th character to be unlocked. Ignore Memoryman, Chrom's usually top of high tier at worst. ?% x 6 = ?%, Frame ?, ?, ?, ?, ?, ?, FAF ?. Not to Smash 4 levels, if she was too annoying back then. kill potential is something you seemed to ignore because she can't kill at … F-Air > U-Smash: While this is still being explored, it has been seen repeatedly in the demo. Two strong overhead strikes meet together at the tipper for devastating knock back. On mashing opponents, try to pummel once per ?% damage on the opponent. Some of them got off okay, like Mario and Cloud. and what they found was a character with zero kill potential and barely any damage output. Very linear recoveries are particularly susceptible to Rebounding Fish. Sheik’s disadvantage is very good in Smash Ultimate, as it combines the strengths of her Smash 4 moveset and with the advantages of being a fast faller in a low-combo game engine. Sheik has her normal variety of outfits. When an interaction in the neutral is won, the aggressor is given a state of advantage that allows progress towards their main objectives. Ultimate. A sleek, long-last kick in the air (a.k.a. Bayonetta's entire gameplay system was broken. Tiers > SSBU > Sheik Sheik's Super Smash Bros. Unknown combo potential. Sheik is speedy and combo-oriented. It tends to be most useful when cancelled into a grab. You can view the source Google Document here. Tilts Strings: While not as mindless as at low percent, a few tilts may still string together on fast fallers and big targets. She might have the best recovery in the game. Don’t burn Bouncing Fish immediately at low/mid percents. People were saying Joker is better than Sheik, and I strongly agree. An amazing anti-air and combo extender. (~?%), Crossup B-Air on Shield > Kill Option: Forces defensive opponents into the 50/50 (~?%), Tipper D-Tilt > U-Air or Vanish: True 50/50 and safe on shield. Thus, the top tiers of Smash 4 got nerfed way more than the other characters. umm no trust me, most people have definitely explored the character and most likely far more than you have. Fortunately, this seems to be a little less troublesome this time around. When utilizing the late hit, it becomes a deadly setup into Bouncing Fish. You will usually have multiple types of options at your disposal, so it’s important to weigh the risk and reward of each type of aggression. Which is a shame, because Sheik was considered mid-tier in Super Smash Bros. 4’s amiibo metagame. Forcing opponents to burn these options prematurely is the essence of edge guarding. The strengths and weaknesses of each stage are selected below. Once you’ve run out of stage to traverse, it’s best to finish it off with a combo finisher like Nair, B-Air, U-Air, or Bouncing Fish. A brutal trampling stop, reminiscent of the mighty Goron race. Once you have completely secured stage control, it’s time to push the opponent off stage. U-Tilt/U-Smash punishes Standard Get-Up and Jump. Welcome! The specifics of each MU will be found in the MU tool. (?%), F-Air > Bouncing Fish: Can kill *very* early near the edge or when stuck on platform. hide. There’s so much that no one person could possibly keep track of everything. Aerial > Grab: Very low percent option for absolutely seizing stage control. I think it is important to have an analog-only shoulder button for Short Hops, and I’d argue that L Button + C-Stick is the most consistent way to C-Bounce without contorting your hands. If the kick lands, she bounces back. Zoning characters prefer camping with reliable projectiles or disjointed attacks to continually snag small punishes. Spike Hitbox. However, VoiD noticeably started playing Sheik again after Pichu had been nerfed and Sheik had been buffed in Patch 3.0.0. Full Hop Rising Needles will still combo into aerials and Bouncing Fish, and allows for an aerial before landing. (edited 20 minutes ago) User Info: HackedDragonite. Help/Question. most people coming from smash 4 tried to pick back up their old mains, with sheik being very good in 4 ,a ton of people tried to do this. Utilizing a sacred understanding of nature, Sheik imitates the great Wind Fish, forcing her body forward. While it’s easy to rack up damage, securing the KO as Sheik is a little harder. Heavy hitting characters usually play neutral by conditioning unsafe aggression from opponents and landing rare, massive punishes. Others, like Sheik and Bayo, weren't so lucky. It's still probably just going to be used for punishing whiffs and rolls. Tilt > Aerial: Because her tilts start off with very low-knockback, they can easily link into aerials. Edge Guarding is the act of preventing an airborne recovery from returning to the stage altogether. Beyond these classic calling cards, however, Sheik’s specials have been drastically improved in this iteration of Smash. Might be safe on shield from max distance? Spaced D-Tilt: Used to punish prolonged hesitation, re-grabs, and two-frame ledge snaps. Finding a natural balance between these techniques is the best way to play Sheik. People hated the top tiers in Smash 4. In this state, players try to advance their goals by securing a larger portion of the stage, hitting their opponent, and avoiding getting hit. Corner Pressure is the process of containing the opponent on the far side of the stage. (?%), Rising F-Air > Bouncing Fish: Simple and clean. He can't seem to quit games as a service or looter shooters — unfortunate news for his backlog, really. If you can guess the opponent's response to your pressure, you can be as creative as you want with your punishes. Sheik is Princess Zelda wearing traditionally male clothing. According to her official Nintendo description…. After a few Spirit Battles in Adventure Mode, you reach a crossroads on the map. Moves that can be ducked under are listed under “Other” tips in the Match Up section of each character. and even ultimate outright tell it to you in sheik guidance in smash4/ultimate. Wavelanding may be viable in certain instances. Your email address will not be published. B-Reverse/Rebounding Bouncing Fish when you’re hanging from the ledge can allow you to go as deep as you want without burning your jump or Vanish. Rising Needles: A kill confirm on opponents without invincibility at high percents. Example: Retreating can be soft-punished by simply regaining stage control, medium-punished with Needles, or hard-punished by running in and grabbing, dash-cancel attacking, or using Bouncing Fish. Zelda considers herself a woman. As many of Sheik’s moves are both pressure tools and combo tools, any victory in the neutral has the potential to snowball into something more. Intangible: Frame -. It will sweetspot on most platforms. Very little lag upon landing. This move is phenomenal for punishing both landings and jumps. Since grounded spikes can't be teched anymore, it seems that this may give a new kill option. (?%), N-Air > Bouncing Fish: The most reliable “pursuit” setup. There’s far less emphasis on spellcasting and a whole lot more fantasy ninja trickery. (~?%), Ledge Trump > B-Air: Good after letting opponent sit on ledge multiple times. A crafty technique passed down the Sheikah lineage, allowing fighters to vanish into thin air. Asking for a friend because they are debating. F-Tilt or Tipper D-Tilt > U-Air or Vanish: At high percents, a true 50/50 emerges off of perfectly spaced tilts. This is somewhat risky, but is a stronger punish than Nair or Grab. Jumping into Bouncing Fish is good, but not always safe if overused. Nobody knows the physics and it’s unpunishable for most. Each entry details Sheik's performance in the neutral, advantage state, disadvantage state, guarding the ledge, other important notes, and when to strike/select the stage. Share your Smash 4 knowledge by creating your own blog Lag , AC >. Rushdown characters prefer fishing for “hit confirms” (safe, weak options that combo into much stronger attacks) for occasional, medium-strength punishes. Undetonated Throw Hit: ?%, Frames ?-?, FAF. Run-Off Buffered Vanish is great. If it allows for follow-ups, F-Throw likely outclasses it for comboing and frame trapping. creating your own blog Throws more needles if charged longer. B-Air seems to work the same as in Melee… great hitbox in front, great knockback. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! While only a portion of her moveset can reliably KO to compensate for her speed, such options are very reliable combo finishers at most percentages, greatly offsetting her power loss. But I want her to be good, or at least decent, again after playing her some and recalling on how heavily nerfed she got when transferring to Ultimate. ... but it is a pretty good Zelda roster. She has so many strong options that neutral can become a mere guessing game for the opponent. Ledge-Cancelled Multi-jab can combo into D-Air or Grenade, depending on position. (~?%), Tipper U-Smash upon opponent jumping/landing, Run-up U-Smash can hit the tipper on tall characters. As a result of havi… No longer causes freefall! It’s important to recognize that there is rarely one tried-and-true flow chart for dissecting an opponent’s gameplay. In this position, stage control is entirely yours. Burst Grenade (Side + B) – Throws a stealthy grenade that pulls opponents in before exploding. Sheik, the alter ego of Princess Zelda, is a fierce, nimble, and mysterious warrior from The Legend of Zelda: Ocarina of Time. You can view the source Google Document, Can still be mixed up into a tilt or grab, The hits of jab appear to link together better. It can also negate a lot of weak projectiles. Smash Ultimate shows that sometimes you don’t need to mess with a good thing. Spaced Shield into Grab/OOS Aerial beats Standard Get-Up, Get-Up Attack, Jumping Attack, and Roll. If they’re good, avoid rolling until you’re very sure that they’re overcommitting. Distracted or preoccupied opponents pay a dear price for standing nearby. Sheik is a ninja-like battler from The Ocarina of Time. Dillon is the Guides Editor at Fanbyte. It can also be used to cross up shields, if need be. A lot of those characters — like Marth and Ike — also use tried and true weapons in the form of swords. This works particularly well out of a dash cancel. Pikachu - 3.9 Vote for tiers. An astonishing tool for mobility, recovery, killing, gimping, comboing, conditioning, and making reads. Sheik’s disadvantage is very good in Smash Ultimate, as it combines the strengths of her Smash 4 moveset and with the advantages of being a fast faller in a low-combo game engine. but there’s still peoples screaming "spoiler" about it. The most obvious change to Sheik is her outfit which has been updated to the Breath of the Wild design. The quick character might not hit hard, but they have plenty of tricky ways to deal with foes just the same. Refreshing these moves with pummels, normals, and needles is your friend. If she ever wants to sit back and observe or maintain the lead, she is free to camp with needles or turtle, walling out the opponent out with aerials. Beware of staling these options around kill percent! Retreating SH N-Air beats Jump and Standard Get-Up, as well as allowing a FF into boost grab on the Roll. Standing Perfectly between Standard Getup Position and Roll Position will allow you to soft punish any option on (good) reaction. Unknown combo potential in Ultimate. Example: If an opponent chooses to throw out an attack, it can usually be soft-punished by interrupting with a faster normal, medium-punished by avoiding it and using an aerial, or hard-punished by a microspacing and throwing out a Smash attack. Despite her reliance on freestyle play, Sheik has a variety of “bread and butter” techniques that will help net you easy damage until kill percent. Sheik is just weak now. Detonation Vacuum Hits: ?%, Frames , FAF. A series of punches, finished by a strong blow. Now Sheik joins the battle wearing the Sheikah costume from The Legend of Zelda: Breath of the Wild. Seems to still be a strong combo finisher and edge guarding staple, Using Bouncing Fish to force an air dodge or punish an air dodge will be huge. Here are five essential tips for playing like a pro in Super Smash Bros. Yoshi is a heavyweight fighter with above-average mobility, good frame data, and decent KO potential. It is great for racking up damage, starting combos, and punishing aggressive movement. This might finally be a kill throw at very high percents! That’s not even including the glut of DLC fighters, assist trophies, and more. This allows either a hard punish or a ledge reset. Sheik’s kit allows for one of the strongest advantage states in the game, offering incredible flexibility, solid damage output, and staggering variety. If that sort of playstyle appeals to you, few do it better than her. Will likely just be used for throwing offstage. Consistently winning the neutral is the key to succeeding in competitive fighting games. F-Throw > Bouncing Fish or Aerial: An amazing, easy tool for damage and stage control. The warrior is a Super Smash Bros. mainstay, even though they’ve only officially appeared in one game of their own to date. Ledge Trump: Used to punish hesitation. Even though her moves don’t do a lot of individual damage, they work together to become truly terrifying. Sheik's kit offers some of the most options out of any character in the game. -Sheik is gone because she's basically a glorified one-shot character in canon. The best way to spend advantage depends on a lot of variables, including character selections, stages, mentality, skill level, stage position, and damage. A grab is easiest to land when preceded by tomahawk jumps or low-knockback moves… or extended with a DAC, Roll Cancel, or pivot. When moving defensively, understanding the utility of movement options like walking, crouching, crawling, dash-cancelling, shielding, parrying, B-Reverses, and C-Bounces allow you to complete subvert the expectations of opponents. Smash ultimate’s characters are balanced enough so that anyone can be successful with any character. In this position, the opponent is on a timer to return back to the stage. All of our Smash Ultimate guides created with the help of Eric Van Allen. incorrect info. Holding the ledge is comprised of three related, progressively advantageous situations: Corner Pressure, Ledge Trapping, and Edge Guarding. Tilt Strings: F-Tilt, D-Tilt, and (sometimes) U-Tilt will easily combo into themselves and other grounded options at low percent, especially when combined with dash cancels. Can be seen spiking Larry Lurr’s Fox while using Fire Fox. At high percents, she’ll look into finishing the stock with her tilt and aerial kill confirms or amazing edge guarding. Dash Cancel U-Smash is gonna be huge for ending stocks, The hitbox looks more generous than Smash 4.

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