The types are explained on a key page, for which there is a link in the lower right corner of the diagram. Our first attempt to create a realistic terrain with WorldMachine and Worldpainter. Since this is a writing forum, I'll assume you're not looking for a mainly graphical aspect, but instead more generally descriptive. Low resolution is not necessarily a deal breaker for me as long as it's high enough that I can see generally what's going on. I have fond memories in my heart for the Traveller system, for example, though it is hardly "realistic" or, at least, admits that it favours Terra-similar worlds. The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Howard, to the science-fiction universes of Burroughs and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Free for noncommercial use, so you can try it out, but this is probably too much detail for most writers. if you are using float (you using it, look at actor location, for example) you have just 6 decimal digits, not more. It aims to use simple yet scientifically defensible models that may be easily understood by nonexperts and modified by developers. The randomized version also allows for the inclusion of blue stars, the exclusive use of blue stars, and for a specific amount of planets (up to 10) to be used. you only need a vague idea to make it work. I have a few ideas for this, like generating textures from the command line, and randomization. Profantasy's Fractal Terrains might be more suited to most writers. Tectonics.js is a 3d plate tectonics simulator written in javascript. Your browser does not support the
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