realistic planet generator

The types are explained on a key page, for which there is a link in the lower right corner of the diagram. Our first attempt to create a realistic terrain with WorldMachine and Worldpainter. Since this is a writing forum, I'll assume you're not looking for a mainly graphical aspect, but instead more generally descriptive. Low resolution is not necessarily a deal breaker for me as long as it's high enough that I can see generally what's going on. I have fond memories in my heart for the Traveller system, for example, though it is hardly "realistic" or, at least, admits that it favours Terra-similar worlds. The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Howard, to the science-fiction universes of Burroughs and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Free for noncommercial use, so you can try it out, but this is probably too much detail for most writers. if you are using float (you using it, look at actor location, for example) you have just 6 decimal digits, not more. It aims to use simple yet scientifically defensible models that may be easily understood by nonexperts and modified by developers. The randomized version also allows for the inclusion of blue stars, the exclusive use of blue stars, and for a specific amount of planets (up to 10) to be used. you only need a vague idea to make it work. I have a few ideas for this, like generating textures from the command line, and randomization. Profantasy's Fractal Terrains might be more suited to most writers. Tectonics.js is a 3d plate tectonics simulator written in javascript. Your browser does not support the element. Metagroove. Would you consider posting the code for this on GitHub so it can be modified? Сlick the arrow button for options. Rassilon's ssc generator A generator that works with Celestia to create realistic systems; it uses John M Dollan's Planet Classification list, too. (Mass, atmosphere, temperature, moons, astronomic events, etc.) Azgaar's Fantasy Map Generator and Editor. That could be a good story to tell. If you get a result such as No-atmosphere but an atmosphere type of , for example, Nitrogen, then this is the either what the planet used to have or is small trace amounts. It's the same reason why I use a random name generator (based upon the US Census Bureau and SSA name popularity data) when writing near-future sci-fi: so I can just write and stop angsting about what people's names are. We are a community for writers of science fiction! All this info can be edited if you'd like, but if you really want to customize everything, I recommend the fully customizable part further down below. I have a few ideas for this, like generating textures from the command line, and randomization. I'm also finding that a lot of these tools are on sites that antivirus finds questionable, which makes me nervous. January 31, 2021 0. Fleshed out maps and planets are incredibly useful when you want consistency and realism. SpaceEngine is an emulation, not a simulation, so it makes sense that it wouldn't be satisfactory either. The tectonic plate ones look promising, but are probably worrying too much about things I'm not concerned about. If you want to get the name of a random planet, use elite.py. Easily add text to images or memes. Sun (U) Plate Borders (I) Movements (O) Air Currents (P) Planet Generation. It has a limited resolution too, but the resolution is so ridiculously high it shouldn't be the issue. Azgaar's Fantasy Map Generator and Editor. It's designed for fantasy, but you can uncheck the culture layers and look at just relief and rivers, even view it as a globe. If that's your goal, then the fairly simple world-generating methods of some games should be sufficient. The techniques it uses are advanced and complex, but they still give very flat terrain other than the occasional volcano, which are placed randomly. I don't think it does plate tectonics, though. Wilbur also makes noise based maps, however with this one you can draw adjustments to the map (you can do this is Worlds:HS too, but again, you can't export) and you can also make it erode the map, make river valleys, etc. (Find out more). Climate system is kinda meh right now. The planets will automatically be added to the canvas below it, and they can be dragged and resized as you wish. Note that the information you've entered for each planet won't be attached to this image, but you can easily print those using the 'print' button, or the print shortcut on your computer. Planet Surface Generator LINUX 19 MB. I made a simple wrapper script too called elite.py. Ideally, it'd be nice to have something generate a height map and then, using latitude (and axial tilt, I suppose) and altitude, figure out where rivers, lakes, snow, etc. Spacebar. (There are several.). Among other things, it does latitude-based average temperature, erosion, realistic river running, flora and fauna, rain shadows, even pantheons and civilisations if you let it. SpaceEngine is an emulation, not a simulation, so it makes sense that it wouldn't be satisfactory either. The hypertext above links you to their site with all the information on the software. But I'm not insofar as I'm not expecting it to barf out a map that I could include in a story a la the map in Dune. 1. The only way to get a realistic Earth-like planet is to make a model that does what Earth does, and simulate it. And so the hunt continued. Tectonics.js is a web-based tectonic plate simulation, but it has pretty limited resolution and jagged parts smooth out over time. While they are, then, capable of being infinitely detailed...there's not much point to that if the over look of the thing is horrible. That means that crops are being shipped hundreds of kilometers. Each planet is a hot link to the data for the particular planet on the system's page. (and in my personal opinion, winging it is just lazy and introduces too many loose ends that need tying up). Experelious: Planet Generator has limited resolution too but simulates pl,ate tectonics. Log in with itch.io to leave a comment. Detail Level. An image will appear below it, which can then be saved by right clicking it, and selecting 'Save image'. Our planet name generator has thousands of planet names to select from. GURPS has the most "realistic" (and reasonable) star system and planet generator out there that I'm aware of, though there are some other good ones out there. It's $40, but it will allow you to raise and lower land, so you can manipulate continents to create a world map, then spin it as a globe. By using our Services or clicking I agree, you agree to our use of cookies. Realistic_planet_generator_textonly_v1.pdf 144 kB. Maybe you need a sci-fi planet name for a book you are working on. By far, most use fractals or scaleable noise (such as perlin). It was also well-placed near the equator and coastline, so tethers or launch facilities could be viable. Crescent Moon Games. Not sure if anything like that even exists. I confess it's my personal bias, but I'd suggest any of the Traveller methods. A fractal landscape generator for planets. Lastly, you can turn everything into a single image using the 'Turn to image' button. Songs of the Eons has a planet generation that uses plate tectonics, I don't particularly like the way the continents usually come out but it may work for you. PlanetMaker Gallery. If you need an idea for an alien species that lives on this planet, see our Alien Species Generator.. To get more planet names, press the button. Cookies help us deliver our Services. It also introduces a bit of chance and randomness into our worldbuilding: Why did the first settlers land here? Solar System Generator allows you to create your own solar system without even entering the code ! It's not going to kill me not to have it, but given that I intend to write a universe with very few inhabited planets in it, I'd like to get a feel for what they look like. Examples. dobydigital 1 year ago (+1) Thanks for this tool. The resolution for any maps in it, currently is locked to a w/h of 400/200 pixels. Sure, you could just make it all up, but it completely ignores whether the world is the whole point. This script contains the minimum for generating planet names. It's too random, which I think is the issue with a lot of the random noise/fractal terrain generators. Fantasy Name Generator; Random Generator; Fantasy Calendar Generator; Fantasy World Generator; Medieval Demographics Calculator; My Random Campaign; Random Adventure Generator; Random Dungeon Generator; Random Inn Generator; Random Town Generator; AD&D. Anyone have any suggestions for a good planet-generator? GURPS and HERO System have essays on the subject in GURPS Space and Star HERO, but i dont think they have actual generators. Would you consider posting the code for this on GitHub so it can be modified? I´ve seen this datapack and I think it has good ideas to add like realistic lakes in plains, nice islands in the ocean, dense oak forests, rivers thougt jungles, snowier snow xD (more snow in snowy taiga), more tree models, etc. New comments cannot be posted and votes cannot be cast, More posts from the scifiwriting community. Zoom in to see the map in details

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